World#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

QuadTree#split()

split() Split the node into 4 subnodes Source code: math/QuadTree.js (Line 130)

RetroFont#characterSpacingX

characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 50)

Sprite#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Source code: pixi/display/Sprite.js (Line 125)

Tilemap#key

key : string The key of this map data in the Phaser.Cache. Source code: tilemap/Tilemap.js (Line 38)

World#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)

State#sound

sound : Phaser.SoundManager A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume. Source code: core/State.js (Line 64)

global#listeners()

listeners(eventName) → {Array} Return a list of assigned event listeners. Parameters Name Type Description eventName String The events that should be listed. Returns Array - An array of listener functions Source code: plugins/path/EventTarget.js (Line 41)

Text#shadowFill

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source code: gameobjects/Text.js (Line 2217)

Text#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/Text.js (Line 66)