timeDown : number A timestamp representing when the Pointer first touched the touchscreen. Source code: input/Pointer.js (Line 269)
timeUp : number A timestamp representing when the Pointer left the touchscreen. Source code: input/Pointer.js (Line 275)
totalTouches : number The total number of times this Pointer has been touched to the touchscreen. Source code: input/Pointer.js (Line 287)
[readonly] type : number The const type of this object. Source code: input/Pointer.js (Line 32)
update() Called by the Input Manager. Source code: input/Pointer.js (Line 657)
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source code: input/Pointer.js (Line 176)
[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on the world camera. Source code: input/Pointer.js (Line 1216)
[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on the world camera. Source code: input/Pointer.js (Line 1232)
x : number The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale. Source code: input/Pointer.js (Line 236)
y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale. Source code: input/Pointer.js (Line 242)
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