Delivering multiple services by urban company like app development

Multi-service app is an ongoing trend and it is an on-demand app as it delivers various types of services that comes in handy in the form of an app, it will give a feeling of our life put together. This idea brought us the advent of super apps like Urban Clap. Urban clap Clone App is developed by turnkeytown where multiple service apps are brought together under one umbrella. it is the most convenient way to meet all our needs without any complexity of downloading several apps. More features

NativeScript android activity test

android activity test steps create a new nativescript project tns create nativescript_activity --template tns-template-blank-ts cd nativescript_activity update package.json and install npm update npm install add android platform tns platform add android add the extended activity. activity.android.ts import {setActivityCallbacks, AndroidActivityCallbacks} from "tns-core-modules/ui/frame"; @JavaProxy("org.myApp.MainActivity") class Activity extends android.support.v7.app.AppCompatActi

World:update

World:update Update the state of the world. Function Synopsis World:update( dt ) Arguments number dt The time (in seconds) to advance the physics simulation. Returns Nothing. See Also World

World:translateOrigin

World:translateOrigin Available since LÖVE 0.9.0 This function is not supported in earlier versions. Translates the World's origin. Useful in large worlds where floating point precision issues become noticeable at far distances from the origin. Function Synopsis World:translateOrigin( x, y ) Arguments number x The x component of the new origin with respect to the old origin. number y The y component of the new origin with respect to the old origin. Returns Nothing. See Also World

World:setSleepingAllowed

World:setSleepingAllowed Available since LÖVE 0.9.0 It has been renamed from World:setAllowSleeping. Sets the sleep behaviour of the world. Function Synopsis World:setSleepingAllowed( allow ) Arguments boolean allow True if bodies in the world are allowed to sleep, or false if not. Returns Nothing. See Also World World:isSleepingAllowed

World:setMeter

World:setMeter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Set the scale of the world. The world scale is the number of pixels per meter. Try to keep your shape sizes less than 10 times this scale. The default scale for new worlds is 30 pixels per meter. This is important because the physics in Box2D is tuned to work well for objects of size 0.1m up to 10m. All physics coordinates are divided by this number for the physics calculations. Function Synops

World:setGravity

World:setGravity Set the gravity of the world. Function Synopsis World:setGravity( x, y ) Arguments number x The x component of gravity. number y The y component of gravity. Returns Nothing. See Also World

World:setContactFilter

World:setContactFilter Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a function for collision filtering. If the group and category filtering doesn't generate a collision decision, this function gets called with the two fixtures as arguments. The function should return a boolean value where true means the fixtures will collide and false means they will pass through each other. Function Synopsis World:setContactFilter( filter ) Arguments function filter

World:setCallbacks

World:setCallbacks Sets functions for the collision callbacks during the world update. Four Lua functions can be given as arguments. The value nil removes a function. When called, each function will be passed three arguments. The first two arguments are the colliding fixtures and the third argument is the Contact between them. The postSolve callback additionally gets the normal and tangent impulse for each contact point. See notes. If you are interested to know when exactly each callback is

World:setAllowSleeping

World:setAllowSleeping Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE 0.9.0 It has been renamed to World:setSleepingAllowed. Sets the sleep behaviour of the world. Function Synopsis World:setAllowSleeping( allowSleep ) Arguments boolean allowSleep True if the bodies are allowed to sleep or false if not. Returns Nothing. See Also World World:getAllowSleeping