[readonly] previousPosition : Phaser.Point
filterManager : PIXI.WebGLFilterManager
<constant> CREATURE : integer Game Object type.
InOut(k) → {number} Exponential ease-in/out. Parameters
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
[readonly] padsConnected : number How many live gamepads are currently connected.
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
copyFrom(source) → {Phaser.Ellipse}
start : Phaser.Point The start point of the line.
createDistanceConstraint(bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
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