[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
delay : number The delay in ms between each frame of the Animation, based on the given frameRate.
<constant> TOP_LEFT : integer A constant representing a top-left alignment or position
recordRate : number The rate in milliseconds at which the Pointer objects should update their tracking history.
y : number The y property of this PointProxy get and set in pixels. Source
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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