LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
ejecta : boolean Is the game running under Ejecta? Source code:
first :any Returns the first item and resets the cursor to the start. Source
[static] PHYSICS : number Source code:
tilePadding : Phaser.Point If this is an especially
resetChild(child, x, y, key, frame)
[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
[readonly] worldY : number The world Y coordinate of the most recently active pointer.
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
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