[readonly] padsConnected : number How many live gamepads are currently connected.
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
key : string The key of the BitmapData in the Cache, if stored there. Source
update() Updates all currently defined keys. Source code:
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
blendAdd() → {Phaser.BitmapData}
texture : PIXI.Texture The texture that the
[static] SHAKE_VERTICAL : number Source code:
[readonly] screenOrientation : string The last known orientation of the screen, as
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