[readonly] z : integer The z-depth value of this object within its parent container/Group
debug : boolean Enable an additional "debug rendering" pass to display collision information.
onInputOver : Phaser.Signal The Signal (or event)
setRotation(min, max) → {
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
deltaAbsX() → {number} Returns the absolute delta x value. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
[readonly] previousPosition : Phaser.Point
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
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