Text#previousPosition
  • References/Game Development/Phaser/Text/Text

[readonly] previousPosition : Phaser.Point

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WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

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global#CREATURE
  • References/Game Development/Phaser/Global

<constant> CREATURE : integer Game Object type.

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Easing.Exponential#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Exponential

InOut(k) → {number} Exponential ease-in/out. Parameters

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Frame#spriteSourceSizeW
  • References/Game Development/Phaser/Animation/Frame

spriteSourceSizeW : number Width of the trimmed sprite. Source code:

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Gamepad#padsConnected
  • References/Game Development/Phaser/Gamepads/Gamepad

[readonly] padsConnected : number How many live gamepads are currently connected.

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Gamepad#setDeadZones()
  • References/Game Development/Phaser/Gamepads/Gamepad

setDeadZones() Sets the deadZone variable for all four gamepads Source code:

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Ellipse#copyFrom()
  • References/Game Development/Phaser/Geometry/Ellipse

copyFrom(source) → {Phaser.Ellipse}

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Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

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Physics.P2#createDistanceConstraint()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

createDistanceConstraint(bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)

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