addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
cameraOffset : Phaser.Point If this object is
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
topRight : Phaser.Point Source code:
lineTo(x, y) → {PIXI.Graphics}
removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have
onConnectCallback : Function This callback is invoked every time any gamepad is connected
characterHeight : number The height of each character in the font set. Source
lineColor : string The color of any lines drawn. Inherited From
body Properties: Name Type Description
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