alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
collisionGroups :array An array containing the collision groups that have been defined in the World.
debug : boolean A debug flag designed for use with Game.enableStep.
durationMS : number The duration of the current sound marker in ms. Source
[readonly] previousPosition : Phaser.Point
updateBoundsCollisionGroup(setCollisionGroup) By default the World will be set to collide everything with
[readonly] columns : integer The number of tile columns in the tileset.
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