getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
setAll(key, value) Sets the property key to the given value on all members of this list. Parameters
fontStyles :array An array of the font styles values as specified by
isFrom : boolean Is this a from tween or a to tween? Source code:
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
drawGroup(group, blendMode, roundPx) → {
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
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