game : Phaser.Game Local reference to game.
alignTo(parent, position, offsetX, offsetY) → {
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
<static> rotate(a, x, y, angle, asDegrees, distance)
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
<constant> VIDEO : integer Game Object type.
pausedTime : number The game time at which the sound was paused. Source code:
[static] SOUND : number Source code:
<static> blendSubtract(a, b) → {integer} Combines the
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