[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
update() Updates all currently defined keys. Source code:
tileHeight : number The base height of the tiles in the map (in pixels). Source
bottomLeft : Phaser.Point The location of the Rectangles
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
set(child, key, value, checkAlive, checkVisible, operation,
getFrame(index) → {Phaser.Frame}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters
onStart : Phaser.Signal This event is dispatched when
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