<static, readonly> layoutBounds : Phaser.Rectangle
scale : Phaser.Point The scale of the display object
body : Phaser.Physics.Arcade.Body |
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
onRemovedFromWorld : Phaser.Signal This method is deprecated and
processAxisChange(axisState) Handles changes in axis. Parameters
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
<static> HSVColorWheel(s, v) → {array}
getChildAt(index) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
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