DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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Physics.Arcade.Body#angularVelocity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.

2025-01-10 15:47:30
Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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love.window.isCreated
  • References/Game Development/LÖVE/love.window

love.window.isCreated Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 This function has been renamed to

2025-01-10 15:47:30
RevoluteJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:getLimits Gets the joint limits. Function Synopsis lower

2025-01-10 15:47:30
RenderTexture#valid
  • References/Game Development/Phaser/Graphics/RenderTexture

valid : boolean Inherited From

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Math#difference()
  • References/Game Development/Phaser/Math/Math

difference(a, b) → {number} The absolute difference between two values. Parameters

2025-01-10 15:47:30
Math#radToDeg()
  • References/Game Development/Phaser/Math/Math

radToDeg(radians) → {number} Convert radians to degrees. Parameters

2025-01-10 15:47:30
Tilemap#imagecollections
  • References/Game Development/Phaser/Tilemaps/Tilemap

imagecollections :array An array of Image Collections. Source code:

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Group#removeBetween()
  • References/Game Development/Phaser/Game Objects/Group

removeBetween(startIndex, endIndex, destroy, silent)

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