global#blendModes
  • References/Game Development/Phaser/Global

<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL

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Color.hexToColor()
  • References/Game Development/Phaser/Utils/Color

<static> hexToColor(hex, out) → {object}

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StateManager#onInitCallback
  • References/Game Development/Phaser/Game States/StateManager

onInitCallback : Function This is called when the state is set as the active state. Source

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Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

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Video#onChangeSource
  • References/Game Development/Phaser/Game Objects/Video

onChangeSource : Phaser.Signal This signal is dispatched

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Sprite#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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DeviceButton#onUp
  • References/Game Development/Phaser/Input/DeviceButton

onUp : Phaser.Signal This Signal is dispatched every

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enet.peer:connect id
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:connect id Returns the field ENetPeer::connectID that is assigned for each connection. Function Synopsis

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Tilemap#format
  • References/Game Development/Phaser/Tilemaps/Tilemap

format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.

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enet.host:connect
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:connect Connects a host to a remote

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