love.audio.setDistanceModel
  • References/Game Development/LÖVE/love.audio

love.audio.setDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the distance attenuation model

2025-01-10 15:47:30
Device#cancelFullscreen
  • References/Game Development/Phaser/System/Device

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.

2025-01-10 15:47:30
Tileset#image
  • References/Game Development/Phaser/Tilemaps/Tileset

[readonly] image : Object The cached image that contains the individual tiles. Use setImage

2025-01-10 15:47:30
Particle#scaleMin
  • References/Game Development/Phaser/Particles/Particle

scaleMin : Phaser.Point The minimum scale this Game

2025-01-10 15:47:30
TimerEvent#delay
  • References/Game Development/Phaser/Time/TimerEvent

delay : number The delay in ms at which this TimerEvent fires. Source code:

2025-01-10 15:47:30
Group#filter()
  • References/Game Development/Phaser/Game Objects/Group

filter(predicate, checkExists) → {Phaser

2025-01-10 15:47:30
Physics.P2.BodyDebug#remove()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30
Line#width
  • References/Game Development/Phaser/Geometry/Line

[readonly] width : number Gets the width of this bounds of this line.

2025-01-10 15:47:30
Shape:destroy
  • References/Game Development/LÖVE/love.physics/Shape

Shape:destroy Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Explicitly destroys the Shape. When you don't have

2025-01-10 15:47:30
SoundData:getBitDepth
  • References/Game Development/LÖVE/love.sound/SoundData

SoundData:getBitDepth Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30