FlexLayer#checkAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
love.window.toPixels
  • References/Game Development/LÖVE/love.window

love.window.toPixels Available since LÖVE 0.9.2 This function is not supported in earlier versions. Converts a number from density-independent

2025-01-10 15:47:30
Game#id
  • References/Game Development/Phaser/Core/Game

[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).

2025-01-10 15:47:30
Group#removeBetween()
  • References/Game Development/Phaser/Game Objects/Group

removeBetween(startIndex, endIndex, destroy, silent)

2025-01-10 15:47:30
State#State
  • References/Game Development/Phaser/Game States/State

new State() This is a base State class which can be extended if you are creating your own game.It provides quick access to common

2025-01-10 15:47:30
TileSprite#heal
  • References/Game Development/Phaser/Display/TileSprite

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

2025-01-10 15:47:30
Device#fullscreen
  • References/Game Development/Phaser/System/Device

fullscreen : boolean Does the browser support the Full Screen API? Source

2025-01-10 15:47:30
love.touchreleased
  • References/Game Development/LÖVE/love

love.touchreleased Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the touch

2025-01-10 15:47:30
Cache#getFrameByIndex()
  • References/Game Development/Phaser/Loader/Cache

getFrameByIndex(key, index, cache) → {Phaser

2025-01-10 15:47:30
global#PENDING_ATLAS
  • References/Game Development/Phaser/Global

<constant> PENDING_ATLAS : integer Game Object type.

2025-01-10 15:47:30