Camera#lerp
  • References/Game Development/Phaser/Core/Camera

lerp : Phaser.Point The linear interpolation value

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Rectangle#bottomRight
  • References/Game Development/Phaser/Geometry/Rectangle

bottomRight : Phaser.Point The location of the Rectangles

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Frame#index
  • References/Game Development/Phaser/Animation/Frame

index : number The index of this Frame within the FrameData set it is being added to.

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love.keyboard.getScancodeFromKey
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.getScancodeFromKey Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the hardware scancode corresponding

2025-01-10 15:47:30
Texture#Texture
  • References/Game Development/Phaser/PIXI/PIXI.Texture

new Texture(baseTexture, frame, crop, trim) A texture stores the information

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DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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Physics.Arcade.Body#angularVelocity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.

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Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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love.window.isCreated
  • References/Game Development/LÖVE/love.window

love.window.isCreated Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 This function has been renamed to

2025-01-10 15:47:30
RevoluteJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:getLimits Gets the joint limits. Function Synopsis lower

2025-01-10 15:47:30