<constant> BITMAPDATA : integer Game Object type.
createMultiple(quantity, key, frame, exists) → {array}
alignTo(parent, position, offsetX, offsetY) → {Object}
love.graphics.getHeight Available since LÖVE 0.2.1 This function is not supported in earlier versions. Gets the height in pixels of the
RevoluteJoint:getJointSpeed Get the current joint angle speed. Function Synopsis
Canvas:getFormat Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the texture format of the Canvas.
setCircle(radius, offsetX, offsetY) Sets this
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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