SoundData:getBitDepth
  • References/Game Development/LÖVE/love.sound/SoundData

SoundData:getBitDepth Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Color.getBlue()
  • References/Game Development/Phaser/Utils/Color

<static> getBlue(color) → {number} Given a native color

2025-01-10 15:47:30
SpriteBatch#height
  • References/Game Development/Phaser/Display/SpriteBatch

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
love.window.requestAttention
  • References/Game Development/LÖVE/love.window

love.window.requestAttention Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the window to request the

2025-01-10 15:47:30
ParticleSystem:isActive
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis

2025-01-10 15:47:30
love.window.isCreated
  • References/Game Development/LÖVE/love.window

love.window.isCreated Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 This function has been renamed to

2025-01-10 15:47:30
Group#removeBetween()
  • References/Game Development/Phaser/Game Objects/Group

removeBetween(startIndex, endIndex, destroy, silent)

2025-01-10 15:47:30
Color.HSLColorWheel()
  • References/Game Development/Phaser/Utils/Color

<static> HSLColorWheel(s, l) → {array}

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BitmapText#smoothed
  • References/Game Development/Phaser/Text/BitmapText

smoothed : boolean Enable or disable texture smoothing for this BitmapText. The smoothing is applied to the BaseTexture

2025-01-10 15:47:30
Particles.Arcade.Emitter#remove()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30