Video#render()

render()

If the game is running in WebGL this will push the texture up to the GPU if it's dirty.
This is called automatically if the Video is being used by a Sprite, otherwise you need to remember to call it in your render function.
If you wish to suppress this functionality set Video.disableTextureUpload to true.

Source code: gameobjects/Video.js (Line 859)
doc_phaser
2017-02-14 11:19:32
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