render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
updateTexture(event, width, height) Called
onPlay : Phaser.Signal This signal is dispatched when
touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
grab(clear, alpha, blendMode) → {
onChangeSource : Phaser.Signal This signal is dispatched
[readonly] duration : number The duration of the video in seconds.
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
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