[readonly] duration : number The duration of the video in seconds.
key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead
updateTexture(event, width, height) Called
timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
height : number The height of the video in pixels. Source code:
retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
onPlay : Phaser.Signal This signal is dispatched when
onChangeSource : Phaser.Signal This signal is dispatched
touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
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