Video#game
  • References/Game Development/Phaser/Game Objects/Video

game : Phaser.Game A reference to the currently running game

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Video#addToWorld()
  • References/Game Development/Phaser/Game Objects/Video

addToWorld(x, y, anchorX, anchorY, scaleX

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Video#onError
  • References/Game Development/Phaser/Game Objects/Video

onError : Phaser.Signal This signal is dispatched

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Video#createVideoFromURL()
  • References/Game Development/Phaser/Game Objects/Video

createVideoFromURL(url, autoplay) → {

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Video#complete()
  • References/Game Development/Phaser/Game Objects/Video

complete() Called when the video completes playback (reaches and ended state).Dispatches the Video.onComplete signal.

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Video#stop()
  • References/Game Development/Phaser/Game Objects/Video

stop() → {Phaser.Video}

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Video#destroy()
  • References/Game Development/Phaser/Game Objects/Video

destroy() Destroys the Video object. This calls Video.stop and then Video.removeVideoElement.If any

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Video#Video
  • References/Game Development/Phaser/Game Objects/Video

new Video(game, key, url) A Video object that takes a previously loaded

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Video#isStreaming
  • References/Game Development/Phaser/Game Objects/Video

isStreaming : boolean Is there a streaming video source? I.e. from a webcam. Source

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Video#startMediaStream()
  • References/Game Development/Phaser/Game Objects/Video

startMediaStream(captureAudio, width, height) →

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