retryLimit : integer When starting playback of a video Phaser will monitor its readyState using a setTimeout call.The setTimeout
touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
updateTexture(event, width, height) Called
onPlay : Phaser.Signal This signal is dispatched when
[readonly] duration : number The duration of the video in seconds.
onChangeSource : Phaser.Signal This signal is dispatched
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
height : number The height of the video in pixels. Source code:
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