Video#retryInterval
  • References/Game Development/Phaser/Game Objects/Video

retryInterval : integer The number of ms between each retry at monitoring the status of a downloading video.

2025-01-10 15:47:30
Video#textureFrame
  • References/Game Development/Phaser/Game Objects/Video

textureFrame : Phaser.Frame The Frame this video uses

2025-01-10 15:47:30
Video#disableTextureUpload
  • References/Game Development/Phaser/Game Objects/Video

disableTextureUpload : boolean If true this video will never send its image data to the GPU when its dirty flag is true. This only

2025-01-10 15:47:30
Video#mute
  • References/Game Development/Phaser/Game Objects/Video

mute : boolean Gets or sets the muted state of the Video. Source code:

2025-01-10 15:47:30
Video#retry
  • References/Game Development/Phaser/Game Objects/Video

retry : integer The current retry attempt. Source code:

2025-01-10 15:47:30
Video#playbackRate
  • References/Game Development/Phaser/Game Objects/Video

playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing.

2025-01-10 15:47:30
Video#width
  • References/Game Development/Phaser/Game Objects/Video

width : number The width of the video in pixels. Source code:

2025-01-10 15:47:30
Video#unlock()
  • References/Game Development/Phaser/Game Objects/Video

unlock() Enables the video on mobile devices, usually after the first touch.If the SoundManager hasn't been unlocked then this

2025-01-10 15:47:30
Video#paused
  • References/Game Development/Phaser/Game Objects/Video

paused : boolean Gets or sets the paused state of the Video.If the video is still touch locked (such as on iOS devices) this

2025-01-10 15:47:30
Video#onComplete
  • References/Game Development/Phaser/Game Objects/Video

onComplete : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30