touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
currentTime : number The current time of the video in seconds. If set the video will attempt to seek to that point in time.
changeSource(src, autoplay) → {Phaser
texture : PIXI.Texture The PIXI.Texture.
onAccess : Phaser.Signal This signal is dispatched
[readonly] progress : number The progress of this video. This is a value between 0 and 1,
volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.
onTimeout : Phaser.Signal This signal is dispatched
loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support
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