Video#grab()
  • References/Game Development/Phaser/Game Objects/Video

grab(clear, alpha, blendMode) → {

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Video#timeout
  • References/Game Development/Phaser/Game Objects/Video

timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam

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Video#changeSource()
  • References/Game Development/Phaser/Game Objects/Video

changeSource(src, autoplay) → {Phaser

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Video#onTimeout
  • References/Game Development/Phaser/Game Objects/Video

onTimeout : Phaser.Signal This signal is dispatched

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Video#progress
  • References/Game Development/Phaser/Game Objects/Video

[readonly] progress : number The progress of this video. This is a value between 0 and 1,

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Video#volume
  • References/Game Development/Phaser/Game Objects/Video

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1.

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Video#loop
  • References/Game Development/Phaser/Game Objects/Video

loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support

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Video#currentTime
  • References/Game Development/Phaser/Game Objects/Video

currentTime : number The current time of the video in seconds. If set the video will attempt to seek to that point in time.

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Video#onAccess
  • References/Game Development/Phaser/Game Objects/Video

onAccess : Phaser.Signal This signal is dispatched

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Video#texture
  • References/Game Development/Phaser/Game Objects/Video

texture : PIXI.Texture The PIXI.Texture.

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