<static> parseDimension(size, dimension) → {number} Get
restart() Sets this animation back to the first frame and restarts the animation. Source
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
currentFrame : Phaser.Frame The currently displayed
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