[readonly] z : integer The z-depth value of this object within its parent container/Group
debug : boolean Enable an additional "debug rendering" pass to display collision information.
onInputOver : Phaser.Signal The Signal (or event)
deltaAbsX() → {number} Returns the absolute delta x value. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
getRandom(startIndex, length) → {any} Returns
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] type : number The const type of this object.
Page 1 of 100