[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
onVolumeChange : Phaser.Signal This signal is dispatched
pause() Pauses the sound. Source code:
masterGainNode : Object The master gain node in a Web Audio system. Source
game : Phaser.Game Local reference to game.
pausedPosition : number The position the sound had reached when it was paused. Source
pausedTime : number The game time at which the sound was paused. Source code:
restart(marker, position, volume, loop)
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