[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
onVolumeChange : Phaser.Signal This signal is dispatched
pause() Pauses the sound. Source code:
durationMS : number The duration of the current sound marker in ms. Source
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
duration : number The duration of the current sound marker in seconds. Source
masterGainNode : Object The master gain node in a Web Audio system. Source
onMute : Phaser.Signal The onMute event is dispatched
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