onVolumeChange : Phaser.Signal This signal is dispatched
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
onPlay : Phaser.Signal The onPlay event is dispatched
restart(marker, position, volume, loop)
durationMS : number The duration of the current sound marker in ms. Source
pause() Pauses the sound. Source code:
pausedPosition : number The position the sound had reached when it was paused. Source
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
context :AudioContext The AudioContext being used for playback. Source code:
onStop : Phaser.Signal The onStop event is dispatched
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