pause() Pauses the sound. Source code:
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
durationMS : number The duration of the current sound marker in ms. Source
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
currentTime : number The current time the sound is at. Source code:
autoplay : boolean Is a sound set to autoplay or not? Source code:
restart(marker, position, volume, loop)
gainNode : Object The gain node in a Web Audio system. Source code:
onVolumeChange : Phaser.Signal This signal is dispatched
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