onVolumeChange : Phaser.Signal This signal is dispatched
duration : number The duration of the current sound marker in seconds. Source
onMute : Phaser.Signal The onMute event is dispatched
onPause : Phaser.Signal The onPause event is dispatched
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
autoplay : boolean Is a sound set to autoplay or not? Source code:
game : Phaser.Game Local reference to game.
gainNode : Object The gain node in a Web Audio system. Source code:
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
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