onPlay : Phaser.Signal The onPlay event is dispatched
onPause : Phaser.Signal The onPause event is dispatched
new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
onVolumeChange : Phaser.Signal This signal is dispatched
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
masterGainNode : Object The master gain node in a Web Audio system. Source
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
restart(marker, position, volume, loop)
decode(key, sound) Decode a sound by its asset key. Parameters
autoplay : boolean Is a sound set to autoplay or not? Source code:
Page 1 of 10