onVolumeChange : Phaser.Signal This signal is dispatched
restart(marker, position, volume, loop)
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
onPlay : Phaser.Signal The onPlay event is dispatched
durationMS : number The duration of the current sound marker in ms. Source
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
currentTime : number The current time the sound is at. Source code:
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
duration : number The duration of the current sound marker in seconds. Source
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