connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
onVolumeChange : Phaser.Signal This signal is dispatched
game : Phaser.Game Local reference to game.
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
context :AudioContext The AudioContext being used for playback. Source code:
onUnMute : Phaser.Signal This signal is dispatched
decode(key, sound) Decode a sound by its asset key. Parameters
[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio
new SoundManager(game) The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio
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