onVolumeChange : Phaser.Signal This signal is dispatched
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
context :AudioContext The AudioContext being used for playback. Source code:
onUnMute : Phaser.Signal This signal is dispatched
decode(key, sound) Decode a sound by its asset key. Parameters
game : Phaser.Game Local reference to game.
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game.
setDecodedCallback(files, callback, callbackContext) This method allows you to give the SoundManager a list of Sound files, or keys
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