onVolumeChange : Phaser.Signal This signal is dispatched
game : Phaser.Game Local reference to game.
context :AudioContext The AudioContext being used for playback. Source code:
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
onUnMute : Phaser.Signal This signal is dispatched
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
decode(key, sound) Decode a sound by its asset key. Parameters
setDecodedCallback(files, callback, callbackContext) This method allows you to give the SoundManager a list of Sound files, or keys
[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio
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