onUnMute : Phaser.Signal This signal is dispatched
onVolumeChange : Phaser.Signal This signal is dispatched
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
decode(key, sound) Decode a sound by its asset key. Parameters
context :AudioContext The AudioContext being used for playback. Source code:
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
game : Phaser.Game Local reference to game.
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
new SoundManager(game) The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio
[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio
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