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Phaser
Sound
SoundManager
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SoundManager#context
context
:AudioContext
The AudioContext being used for playback.
Source code:
sound/SoundManager.js
(
Line 60
)
Links:
http://phaser.io/docs/2.6.2/Phaser.SoundManager.html#context
doc_phaser
2017-02-14 11:10:02
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Popular Articles
SoundManager#SoundManager
new SoundManager(game) The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio if the browser
SoundManager#remove()
remove(sound) → {boolean} Removes a Sound from the SoundManager. The removed Sound is destroyed before removal. Parameters Name Type Description s
SoundManager#muteOnPause
muteOnPause : boolean Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),or set to false to keep audio play
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[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio. Source code: sound/SoundManager.js (Line 66)
SoundManager#mute
mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765
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