[readonly] isDecoded : boolean Returns true if the sound file has decoded.
decode(key, sound) Decode a sound by its asset key. Parameters
game : Phaser.Game Local reference to game.
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
gainNode : Object The gain node in a Web Audio system. Source code:
onVolumeChange : Phaser.Signal This signal is dispatched
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
play(marker, volume) → {
stop(marker) Stop a sound with the given name. Parameters
sounds : Object An object containing the Phaser.Sound objects for the Audio Sprite. Source
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