[readonly] isDecoded : boolean Returns true if the sound file has decoded.
pausedTime : number The game time at which the sound was paused. Source code:
onMute : Phaser.Signal The onMute event is dispatched
durationMS : number The duration of the current sound marker in ms. Source
duration : number The duration of the current sound marker in seconds. Source
pause() Pauses the sound. Source code:
[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio
setDecodedCallback(files, callback, callbackContext) This method allows you to give the SoundManager a list of Sound files, or keys
channels : number The number of audio channels to use in playback. Default
onFadeComplete : Phaser.Signal The onFadeComplete
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