sounds : Object An object containing the Phaser.Sound objects for the Audio Sprite. Source
play(marker, volume) → {
stop(marker) Stop a sound with the given name. Parameters
stop() Stop playing this sound. Source code:
context :AudioContext Reference to the AudioContext instance. Source code:
onMarkerComplete : Phaser.Signal The onMarkerComplete
mute : boolean Gets or sets the muted state of this sound. Source code:
usingAudioTag : boolean true if the sound is being played via the Audio tag. Source
totalDuration : number The total duration of the sound in seconds. Source
resumeAll() Resumes every sound in the game. Source code:
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