onResume : Phaser.Signal The onResume event is dispatched
mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game.
stop() Stop playing this sound. Source code:
new SoundManager(game) The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio
add(key, volume, loop, connect) → {
onMarkerComplete : Phaser.Signal The onMarkerComplete
removeByKey(key) → {number} Removes all Sounds from the SoundManager that have an asset key matching
totalDuration : number The total duration of the sound in seconds. Source
startTime : number The time the Sound starts at (typically 0 unless starting from a marker)
mute : boolean Gets or sets the muted state of this sound. Source code:
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