volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1
addMarker(name, start, duration, volume, loop)
play(marker, position, volume, loop,
muteOnPause : boolean Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),or set to
fadeOut(duration) Decreases the volume of this Sound from its current value to 0 over the duration specified
remove(sound) → {boolean} Removes a Sound from the SoundManager. The removed Sound is destroyed
override : boolean if true when you play this sound it will always start from the beginning.
stopTime : number The time the sound stopped. Source code:
externalNode : Object If defined this Sound won't connect to the SoundManager master gain node, but will instead connect to externalNode
removeMarker(name) Removes a marker from the sound. Parameters Name
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