stopTime : number The time the sound stopped. Source code:
removeMarker(name) Removes a marker from the sound. Parameters Name
currentMarker : string The string ID of the currently playing marker, if any. Source
remove(sound) → {boolean} Removes a Sound from the SoundManager. The removed Sound is destroyed
volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1
externalNode : Object If defined this Sound won't connect to the SoundManager master gain node, but will instead connect to externalNode
addMarker(name, start, duration, volume, loop)
autoplay : boolean Boolean indicating whether the sound should start automatically. Source
muteOnPause : boolean Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),or set to
allowMultiple : boolean This will allow you to have multiple instances of this Sound playing at once. This is only useful when
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