volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1
addMarker(name, start, duration, volume, loop)
externalNode : Object If defined this Sound won't connect to the SoundManager master gain node, but will instead connect to externalNode
position : number The position of the current sound marker. Source code:
removeMarker(name) Removes a marker from the sound. Parameters Name
play(marker, position, volume, loop,
get(marker) → {Phaser.Sound}
muteOnPause : boolean Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),or set to
autoplay : boolean Boolean indicating whether the sound should start automatically. Source
remove(sound) → {boolean} Removes a Sound from the SoundManager. The removed Sound is destroyed
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