unlock() → {boolean} Enables the audio, usually after the first touch. Returns
usingAudioTag : boolean true if the sound is being played via the Audio tag. Source
fadeIn(duration, loop, marker) Starts this
onMarkerComplete : Phaser.Signal The onMarkerComplete
totalDuration : number The total duration of the sound in seconds. Source
currentMarker : string The string ID of the currently playing marker, if any. Source
get(marker) → {Phaser.Sound}
position : number The position of the current sound marker. Source code:
allowMultiple : boolean This will allow you to have multiple instances of this Sound playing at once. This is only useful when
autoplay : boolean Boolean indicating whether the sound should start automatically. Source
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