startTime : number The time the Sound starts at (typically 0 unless starting from a marker)
fadeIn(duration, loop, marker) Starts this
removeByKey(key) → {number} Removes all Sounds from the SoundManager that have an asset key matching
unlock() → {boolean} Enables the audio, usually after the first touch. Returns
add(key, volume, loop, connect) → {
fadeOut(duration) Decreases the volume of this Sound from its current value to 0 over the duration specified
override : boolean if true when you play this sound it will always start from the beginning.
get(marker) → {Phaser.Sound}
position : number The position of the current sound marker. Source code:
play(marker, position, volume, loop,
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