resumeAll() Resumes every sound in the game. Source code:
context :AudioContext Reference to the AudioContext instance. Source code:
onMarkerComplete : Phaser.Signal The onMarkerComplete
totalDuration : number The total duration of the sound in seconds. Source
usingAudioTag : boolean true if the sound is being played via the Audio tag. Source
stopTime : number The time the sound stopped. Source code:
currentMarker : string The string ID of the currently playing marker, if any. Source
allowMultiple : boolean This will allow you to have multiple instances of this Sound playing at once. This is only useful when
fadeOut(duration) Decreases the volume of this Sound from its current value to 0 over the duration specified
override : boolean if true when you play this sound it will always start from the beginning.
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