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  • References
  • Game Development
  • Phaser
  • Sound
  • SoundManager

SoundManager#unlock()

unlock() โ†’ {boolean}

Enables the audio, usually after the first touch.

Returns
boolean -

True if the callback should be removed, otherwise false.

Source code: sound/SoundManager.js (Line 296)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.SoundManager.html#unlock
doc_phaser
doc_phaser
2025-01-10 15:47:30
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