onSoundDecode : Phaser.Signal The event dispatched
[readonly] usingAudioTag : boolean True the SoundManager and device are both using the Audio
[readonly] isDecoding : boolean Returns true if the sound file is still decoding.
volume : number Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the
onMute : Phaser.Signal This signal is dispatched when
touchLocked : boolean true if the audio system is currently locked awaiting a touch event.
[readonly] pendingPlayback : boolean true if the sound file is pending playback
pauseAll() Pauses all the sounds in the game. Source code:
key : string Asset key for the sound. Source code:
stopAll() Stops all the sounds in the game. Source code:
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