loopFull(volume) → {Phaser.Sound}
Loops this entire sound. If you need to loop a section of it then use Sound.play and the marker and loop parameters.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
volume |  number |  <optional> |  1 | Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified).  |  
Returns
This sound instance.
- Source code: sound/Sound.js (Line 492)
 
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