onPause : Phaser.Signal The onPause event is dispatched
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
onStop : Phaser.Signal The onStop event is dispatched
duration : number The duration of the current sound marker in seconds. Source
pausedTime : number The game time at which the sound was paused. Source code:
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
pause() Pauses the sound. Source code:
onPlay : Phaser.Signal The onPlay event is dispatched
pausedPosition : number The position the sound had reached when it was paused. Source
restart(marker, position, volume, loop)
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