pausedPosition : number The position the sound had reached when it was paused. Source
duration : number The duration of the current sound marker in seconds. Source
onMute : Phaser.Signal The onMute event is dispatched
masterGainNode : Object The master gain node in a Web Audio system. Source
onPause : Phaser.Signal The onPause event is dispatched
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
pausedTime : number The game time at which the sound was paused. Source code:
gainNode : Object The gain node in a Web Audio system. Source code:
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
restart(marker, position, volume, loop)
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