[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
onPlay : Phaser.Signal The onPlay event is dispatched
restart(marker, position, volume, loop)
durationMS : number The duration of the current sound marker in ms. Source
pause() Pauses the sound. Source code:
pausedPosition : number The position the sound had reached when it was paused. Source
onStop : Phaser.Signal The onStop event is dispatched
currentTime : number The current time the sound is at. Source code:
duration : number The duration of the current sound marker in seconds. Source
onMute : Phaser.Signal The onMute event is dispatched
Page 1 of 6