pausedTime : number The game time at which the sound was paused. Source code:
onMute : Phaser.Signal The onMute event is dispatched
durationMS : number The duration of the current sound marker in ms. Source
duration : number The duration of the current sound marker in seconds. Source
pause() Pauses the sound. Source code:
onFadeComplete : Phaser.Signal The onFadeComplete
onDecoded : Phaser.Signal The onDecoded event is dispatched
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
onResume : Phaser.Signal The onResume event is dispatched
new Sound(game, key, volume, loop) The Sound class constructor.
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