pausedPosition : number The position the sound had reached when it was paused. Source
restart(marker, position, volume, loop)
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
onStop : Phaser.Signal The onStop event is dispatched
duration : number The duration of the current sound marker in seconds. Source
stop() Stop playing this sound. Source code:
game : Phaser.Game A reference to the currently running Game
onFadeComplete : Phaser.Signal The onFadeComplete
markers : Object The sound markers. Source code:
onDecoded : Phaser.Signal The onDecoded event is dispatched
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