pause() Pauses the sound. Source code:
currentTime : number The current time the sound is at. Source code:
duration : number The duration of the current sound marker in seconds. Source
onMute : Phaser.Signal The onMute event is dispatched
masterGainNode : Object The master gain node in a Web Audio system. Source
onResume : Phaser.Signal The onResume event is dispatched
onDecoded : Phaser.Signal The onDecoded event is dispatched
game : Phaser.Game A reference to the currently running Game
new Sound(game, key, volume, loop) The Sound class constructor.
markers : Object The sound markers. Source code:
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