pausedPosition : number The position the sound had reached when it was paused. Source
onPause : Phaser.Signal The onPause event is dispatched
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
gainNode : Object The gain node in a Web Audio system. Source code:
stop() Stop playing this sound. Source code:
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
markers : Object The sound markers. Source code:
onDecoded : Phaser.Signal The onDecoded event is dispatched
game : Phaser.Game A reference to the currently running Game
Page 2 of 6