Sound#pausedPosition
  • References/Game Development/Phaser/Sound/Sound

pausedPosition : number The position the sound had reached when it was paused. Source

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Sound#onPause
  • References/Game Development/Phaser/Sound/Sound

onPause : Phaser.Signal The onPause event is dispatched

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Sound#isDecoded
  • References/Game Development/Phaser/Sound/Sound

[readonly] isDecoded : boolean Returns true if the sound file has decoded.

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Sound#usingWebAudio
  • References/Game Development/Phaser/Sound/Sound

[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.

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Sound#gainNode
  • References/Game Development/Phaser/Sound/Sound

gainNode : Object The gain node in a Web Audio system. Source code:

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Sound#stop()
  • References/Game Development/Phaser/Sound/Sound

stop() Stop playing this sound. Source code:

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Sound#destroy()
  • References/Game Development/Phaser/Sound/Sound

destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.

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Sound#markers
  • References/Game Development/Phaser/Sound/Sound

markers : Object The sound markers. Source code:

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Sound#onDecoded
  • References/Game Development/Phaser/Sound/Sound

onDecoded : Phaser.Signal The onDecoded event is dispatched

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Sound#game
  • References/Game Development/Phaser/Sound/Sound

game : Phaser.Game A reference to the currently running Game

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