onPlay : Phaser.Signal The onPlay event is dispatched
restart(marker, position, volume, loop)
pausedPosition : number The position the sound had reached when it was paused. Source
pausedTime : number The game time at which the sound was paused. Source code:
masterGainNode : Object The master gain node in a Web Audio system. Source
stop() Stop playing this sound. Source code:
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
game : Phaser.Game A reference to the currently running Game
onFadeComplete : Phaser.Signal The onFadeComplete
onResume : Phaser.Signal The onResume event is dispatched
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