restart(marker, position, volume, loop)
onPlay : Phaser.Signal The onPlay event is dispatched
durationMS : number The duration of the current sound marker in ms. Source
currentTime : number The current time the sound is at. Source code:
duration : number The duration of the current sound marker in seconds. Source
onStop : Phaser.Signal The onStop event is dispatched
pause() Pauses the sound. Source code:
pausedTime : number The game time at which the sound was paused. Source code:
masterGainNode : Object The master gain node in a Web Audio system. Source
onMute : Phaser.Signal The onMute event is dispatched
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