[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
pausedPosition : number The position the sound had reached when it was paused. Source
restart(marker, position, volume, loop)
onStop : Phaser.Signal The onStop event is dispatched
currentTime : number The current time the sound is at. Source code:
onPlay : Phaser.Signal The onPlay event is dispatched
gainNode : Object The gain node in a Web Audio system. Source code:
onPause : Phaser.Signal The onPause event is dispatched
masterGainNode : Object The master gain node in a Web Audio system. Source
[readonly] isDecoded : boolean Returns true if the sound file has decoded.
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