onDecoded : Phaser.Signal The onDecoded event is dispatched
new Sound(game, key, volume, loop) The Sound class constructor.
markers : Object The sound markers. Source code:
onMarkerComplete : Phaser.Signal The onMarkerComplete
context :AudioContext Reference to the AudioContext instance. Source code:
startTime : number The time the Sound starts at (typically 0 unless starting from a marker)
totalDuration : number The total duration of the sound in seconds. Source
usingAudioTag : boolean true if the sound is being played via the Audio tag. Source
fadeIn(duration, loop, marker) Starts this
mute : boolean Gets or sets the muted state of this sound. Source code:
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