stop() Stop playing this sound. Source code:
onFadeComplete : Phaser.Signal The onFadeComplete
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
fadeIn(duration, loop, marker) Starts this
startTime : number The time the Sound starts at (typically 0 unless starting from a marker)
mute : boolean Gets or sets the muted state of this sound. Source code:
context :AudioContext Reference to the AudioContext instance. Source code:
onMarkerComplete : Phaser.Signal The onMarkerComplete
totalDuration : number The total duration of the sound in seconds. Source
usingAudioTag : boolean true if the sound is being played via the Audio tag. Source
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