removeMarker(name) Removes a marker from the sound. Parameters Name
stopTime : number The time the sound stopped. Source code:
loop : boolean Whether or not the sound or current sound marker will loop. Source
loopFull(volume) → {Phaser.Sound}
onLoop : Phaser.Signal The onLoop event is dispatched
resume() Resumes the sound. Source code:
paused : boolean true if the sound is paused, otherwise false. Source code:
name : string Name of the sound. Source code:
[readonly] pendingPlayback : boolean true if the sound file is pending playback
key : string Asset key for the sound. Source code:
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