autoplay : boolean Boolean indicating whether the sound should start automatically. Source
fadeOut(duration) Decreases the volume of this Sound from its current value to 0 over the duration specified
[readonly] isDecoding : boolean Returns true if the sound file is still decoding.
[readonly] pendingPlayback : boolean true if the sound file is pending playback
key : string Asset key for the sound. Source code:
loopFull(volume) → {Phaser.Sound}
resume() Resumes the sound. Source code:
name : string Name of the sound. Source code:
loop : boolean Whether or not the sound or current sound marker will loop. Source
fadeTween : Phaser.Tween The tween that fades the audio
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