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Sound
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Sound#key
key
: string
Asset key for the sound.
Source code:
sound/Sound.js
(
Line 37
)
Links:
http://phaser.io/docs/2.6.2/Phaser.Sound.html#key
doc_phaser
2017-02-14 11:09:48
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Popular Articles
Sound#Sound
new Sound(game, key, volume, loop) The Sound class constructor. Parameters Name Type Argument Default Description game Phaser.Game Reference
Sound#totalDuration
totalDuration : number The total duration of the sound in seconds. Source code: sound/Sound.js (Line 62)
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sound(key, volume, loop, connect) → {Phaser.Sound} Creates a new Sound object. Parameters Name Type Argument Default Description key string
Sound#fadeIn()
fadeIn(duration, loop, marker) Starts this sound playing (or restarts it if already doing so) and sets the volume to zero.Then increases the volume
Sound#onMarkerComplete
onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/S
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