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  • References
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  • Sound
  • Sound

Sound#Sound

new Sound(game, key, volume, loop)

The Sound class constructor.

Parameters
Name Type Argument Default Description
game Phaser.Game

Reference to the current game instance.

key string

Asset key for the sound.

volume number <optional>
1

Default value for the volume, between 0 and 1.

loop boolean <optional>
false

Whether or not the sound will loop.

Source code: sound/Sound.js (Line 17)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Sound.html#Sound
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doc_phaser
2025-01-10 15:47:30
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GameObjectFactory#sound() sound(key, volume, loop, connect) → {Phaser.Sound} Creates a new Sound object. Parameters Name Type Argument Default Description key string
Sound#fadeIn() fadeIn(duration, loop, marker) Starts this sound playing (or restarts it if already doing so) and sets the volume to zero.Then increases the volume
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Sound#context context :AudioContext Reference to the AudioContext instance. Source code: sound/Sound.js (Line 52)


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