stopTime : number The time the sound stopped. Source code:
currentMarker : string The string ID of the currently playing marker, if any. Source
allowMultiple : boolean This will allow you to have multiple instances of this Sound playing at once. This is only useful when
fadeOut(duration) Decreases the volume of this Sound from its current value to 0 over the duration specified
override : boolean if true when you play this sound it will always start from the beginning.
volume : number Gets or sets the volume of this sound, a value between 0 and 1. The value given is clamped to the range 0 to 1
addMarker(name, start, duration, volume, loop)
externalNode : Object If defined this Sound won't connect to the SoundManager master gain node, but will instead connect to externalNode
position : number The position of the current sound marker. Source code:
removeMarker(name) Removes a marker from the sound. Parameters Name
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