addMarker(name, start, duration, volume, loop)
Adds a marker into the current Sound. A marker is represented by a unique key and a start time and duration.
This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
name | string | A unique name for this marker, i.e. 'explosion', 'gunshot', etc. | ||
start | number | The start point of this marker in the audio file, given in seconds. 2.5 = 2500ms, 0.5 = 500ms, etc. | ||
duration | number | <optional> | 1 | The duration of the marker in seconds. 2.5 = 2500ms, 0.5 = 500ms, etc. |
volume | number | <optional> | 1 | The volume the sound will play back at, between 0 (silent) and 1 (full volume). |
loop | boolean | <optional> | false | Sets if the sound will loop or not. |
- Source code: sound/Sound.js (Line 348)
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