sound(key, volume, loop, connect) → {Phaser.Sound}
Creates a new Sound object.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
key | string | The Game.cache key of the sound that this object will use. | ||
volume | number | <optional> | 1 | The volume at which the sound will be played. |
loop | boolean | <optional> | false | Whether or not the sound will loop. |
connect | boolean | <optional> | true | Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio. |
Returns
The newly created sound object.
- Source code: gameobjects/GameObjectFactory.js (Line 246)
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