audio(key, volume, loop, connect) → {
creature(x, y, key, group)
audioSprite(key) → {Phaser.AudioSprite}
rope(x, y, key, frame, points,
tilemap(key, tileWidth, tileHeight, width,
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
emitter(x, y, maxParticles) → {
sprite(x, y, key, frame, grou
plugin(plugin, parameter) → {Phaser.Plugin}
text(x, y, text, style, group
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