audio(key, volume, loop, connect) → {
creature(x, y, key, group)
audioSprite(key) → {Phaser.AudioSprite}
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
tilemap(key, tileWidth, tileHeight, width,
rope(x, y, key, frame, points,
plugin(plugin, parameter) → {Phaser.Plugin}
sprite(x, y, key, frame, grou
emitter(x, y, maxParticles) → {
text(x, y, text, style, group
Page 1 of 3