sprite(x, y, key, frame, grou
bitmapData(width, height, key, addToCache)
existing(object) → {any} Adds an existing display object to the game world. Parameters
filter(filter) → {Phaser.Filter}
sound(key, volume, loop, connect) → {
video(key, url) → {
physicsGroup(physicsBodyType, parent, name, addToStage)
renderTexture(width, height, key, addToCache)
tween(object) → {Phaser.Tween}
image(x, y, key, frame, group
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