plugin(plugin, parameter) → {Phaser.Plugin}
sound(key, volume, loop, connect) → {
filter(filter) → {Phaser.Filter}
bitmapData(width, height, key, addToCache)
existing(object) → {any} Adds an existing display object to the game world. Parameters
image(x, y, key, frame, group
bitmapText(x, y, font, text, size, group) → {
physicsGroup(physicsBodyType, parent, name, addToStage)
video(key, url) → {
graphics(x, y, group) → {
Page 2 of 3