emitter(x, y, maxParticles) → {
existing(object) → {any} Adds an existing display object to the game world. Parameters
sound(key, volume, loop, connect) → {
bitmapData(width, height, key, addToCache)
filter(filter) → {Phaser.Filter}
graphics(x, y, group) → {
image(x, y, key, frame, group
tween(object) → {Phaser.Tween}
renderTexture(width, height, key, addToCache)
bitmapText(x, y, font, text, size, group) → {
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