GameObjectFactory#physicsGroup()

physicsGroup(physicsBodyType, parent, name, addToStage) → {Phaser.Group}

A Group is a container for display objects that allows for fast pooling, recycling and collision checks.

A Physics Group is the same as an ordinary Group except that is has enableBody turned on by default, so any Sprites it creates
are automatically given a physics body.

Parameters
Name Type Argument Default Description
physicsBodyType number <optional>
Phaser.Physics.ARCADE

If enableBody is true this is the type of physics body that is created on new Sprites. Phaser.Physics.ARCADE, Phaser.Physics.P2JS, Phaser.Physics.NINJA, etc.

parent any <optional>

The parent Group or DisplayObjectContainer that will hold this group, if any. If set to null the Group won't be added to the display list. If undefined it will be added to World by default.

name string <optional>
'group'

A name for this Group. Not used internally but useful for debugging.

addToStage boolean <optional>
false

If set to true this Group will be added directly to the Game.Stage instead of Game.World.

Returns

The newly created Group.

Source code: gameobjects/GameObjectFactory.js (Line 190)
doc_phaser
2017-02-14 10:48:44
Comments
Leave a Comment

Please login to continue.