bitmapData(width, height, key, addToCache) → {Phaser.BitmapData}
Create a BitmapData object.
A BitmapData object can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
width | number | <optional> | 256 | The width of the BitmapData in pixels. |
height | number | <optional> | 256 | The height of the BitmapData in pixels. |
key | string | <optional> | '' | Asset key for the BitmapData when stored in the Cache (see addToCache parameter). |
addToCache | boolean | <optional> | false | Should this BitmapData be added to the Game.Cache? If so you can retrieve it with Cache.getBitmapData(key) |
Returns
The newly created BitmapData object.
- Source code: gameobjects/GameObjectFactory.js (Line 526)
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