new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
grab(clear, alpha, blendMode) → {
onRemovedFromWorld : Phaser.Signal This method is deprecated and
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
events : Phaser.Events All Phaser Game Objects
timeDelta : number How quickly the animation advances. Default Value
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
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