[readonly] previousPosition : Phaser.Point
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
onChangeSource : Phaser.Signal This signal is dispatched
timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
timeDelta : number How quickly the animation advances. Default Value
Page 1 of 47