disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
audioSprite(key) → {Phaser.AudioSprite}
removeChildAt(index) → {DisplayObject}
onChangeSource : Phaser.Signal This signal is dispatched
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
filter(predicate, checkExists) → {Phaser
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it
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