angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
grab(clear, alpha, blendMode) → {
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] previousPosition : Phaser.Point
key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
createMultiple(quantity, key, frame, exists) → {array}
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