new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
onRemovedFromWorld : Phaser.Signal This method is deprecated and
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
timeDelta : number How quickly the animation advances. Default Value
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
filter(predicate, checkExists) → {Phaser
bitmapData(width, height, key, addToCache)
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
Page 1 of 47