onEnterBounds : Phaser.Signal This signal is dispatched
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
button(x, y, key, callback, c
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
filter(predicate, checkExists) → {Phaser
removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay
[static] RETURN_ALL : integer A returnType value, as specified in
onPlay : Phaser.Signal This signal is dispatched when
[readonly] previousPosition : Phaser.Point
new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing
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