touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
start(priority, useHandCursor) → {
pointerOut(pointerId) → {boolean} Is the Pointer outside of this Sprite
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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