new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.
height : number The height of the video in pixels. Source code:
audioSprite(key) → {Phaser.AudioSprite}
updateTexture(event, width, height) Called
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
[readonly] previousPosition : Phaser.Point
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
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