fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
timeDelta : number How quickly the animation advances. Default Value
onChangeSource : Phaser.Signal This signal is dispatched
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
rope(x, y, key, frame, points,
[readonly] duration : number The duration of the video in seconds.
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