sprite(x, y, key, frame) → {Phaser
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
cameraOffset : Phaser.Point If this object is
tilemap(key, tileWidth, tileHeight, width,
bitmapData(width, height, key, addToCache)
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