fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
tilemap(key, tileWidth, tileHeight, width,
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
game : Phaser.Game A reference to the currently running Game
creature(x, y, key, group)
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
updateTexture(event, width, height) Called
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
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