[static] PALETTE_JMP : number A 16 color JMP inspired palette.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[static] RETURN_TOTAL : integer A returnType value, as specified in
cameraOffset : Phaser.Point If this object is
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
[readonly] physicsType : number The const physics body type of this object.
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