alignTo(parent, position, offsetX, offsetY) → {Object}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
removeBetween(startIndex, endIndex, destroy, silent)
button(x, y, key, callback, c
[readonly] duration : number The duration of the video in seconds.
start(priority, useHandCursor) → {
timeDelta : number How quickly the animation advances. Default Value
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
[readonly] physicsType : number The const physics body type of this object.
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
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