[static] SORT_ASCENDING : integer A sort ordering value, as specified in
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
disableSnap() Stops the sprite from snapping to a grid during drag or release. Source
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
[static] RETURN_TOTAL : integer A returnType value, as specified in
addChildAt(child, index) → {DisplayObject}
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