Creature#events
  • References/Game Development/Phaser/Game Objects/Creature

events : Phaser.Events All Phaser Game Objects

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Events#destroy()
  • References/Game Development/Phaser/Game Objects/Events

destroy() Removes all events. Source code:

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Creature#inCamera
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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InputHandler#setDragLock()
  • References/Game Development/Phaser/Game Objects/InputHandler

setDragLock(allowHorizontal, allowVertical) Restricts this sprite to drag

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Creature#getChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

getChildAt(index) → {DisplayObject}

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Video#changeSource()
  • References/Game Development/Phaser/Game Objects/Video

changeSource(src, autoplay) → {Phaser

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InputHandler#pointerTimeOut()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerTimeOut(pointerId) → {number} A timestamp representing when

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GameObjectCreator#tween()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tween(obj) → {Phaser.Tween}

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Component.InWorld.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

<static> preUpdate() The InWorld component preUpdate handler.Called automatically by

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Creature#manager
  • References/Game Development/Phaser/Game Objects/Creature

manager :CreatureManager The CreatureManager instance for this object. Source

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