Creature#manager
  • References/Game Development/Phaser/Game Objects/Creature

manager :CreatureManager The CreatureManager instance for this object. Source

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Group#getBounds()
  • References/Game Development/Phaser/Game Objects/Group

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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GameObjectFactory#plugin()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

plugin(plugin, parameter) → {Phaser.Plugin}

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Events#onDragStart
  • References/Game Development/Phaser/Game Objects/Events

onDragStart : Phaser.Signal This signal is dispatched

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Component.InWorld#outOfBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

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InputHandler#boundsSprite
  • References/Game Development/Phaser/Game Objects/InputHandler

boundsSprite : Phaser.Sprite A Sprite the bounds of

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InputHandler#globalToLocalX()
  • References/Game Development/Phaser/Game Objects/InputHandler

globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name

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Creature#events
  • References/Game Development/Phaser/Game Objects/Creature

events : Phaser.Events All Phaser Game Objects

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InputHandler#pixelPerfectClick
  • References/Game Development/Phaser/Game Objects/InputHandler

pixelPerfectClick : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite when

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InputHandler#allowVerticalDrag
  • References/Game Development/Phaser/Game Objects/InputHandler

allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically.

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