InputHandler#globalToLocalX()
  • References/Game Development/Phaser/Game Objects/InputHandler

globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name

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Video#loop
  • References/Game Development/Phaser/Game Objects/Video

loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support

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GameObjectCreator#filter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

filter(filter) → {Phaser.Filter}

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InputHandler#dragOffset
  • References/Game Development/Phaser/Game Objects/InputHandler

dragOffset : Phaser.Point The offset from the Sprites

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InputHandler#boundsSprite
  • References/Game Development/Phaser/Game Objects/InputHandler

boundsSprite : Phaser.Sprite A Sprite the bounds of

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Video#texture
  • References/Game Development/Phaser/Game Objects/Video

texture : PIXI.Texture The PIXI.Texture.

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InputHandler#startDrag()
  • References/Game Development/Phaser/Game Objects/InputHandler

startDrag(pointer) Called by Pointer when drag starts on this Sprite. Should not usually be called directly. Parameters

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InputHandler#dragStopBlocksInputUp
  • References/Game Development/Phaser/Game Objects/InputHandler

dragStopBlocksInputUp : boolean If enabled, when the Sprite stops being dragged, it will only dispatch the onDragStop

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Creature#animations
  • References/Game Development/Phaser/Game Objects/Creature

animations : Phaser.AnimationManager

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Creature#kill()
  • References/Game Development/Phaser/Game Objects/Creature

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

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