events : Phaser.Events All Phaser Game Objects
destroy() Removes all events. Source code:
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setDragLock(allowHorizontal, allowVertical) Restricts this sprite to drag
getChildAt(index) → {DisplayObject}
changeSource(src, autoplay) → {Phaser
pointerTimeOut(pointerId) → {number} A timestamp representing when
tween(obj) → {Phaser.Tween}
<static> preUpdate() The InWorld component preUpdate handler.Called automatically by
manager :CreatureManager The CreatureManager instance for this object. Source
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