onChildInputDown : Phaser.Signal This Signal is dispatched
sprite(x, y, key, frame, grou
emitter(x, y, maxParticles) → {
heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
[static] SORT_DESCENDING : integer A sort ordering value, as specified in
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
addAt(child, index, silent) → {
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
sort(key, order) Sort the children in the group according to a particular
onAccess : Phaser.Signal This signal is dispatched
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