Creature#fresh
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Component.Bounds#alignIn()
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30
Events#parent
  • References/Game Development/Phaser/Game Objects/Events

parent : Phaser.Sprite The Sprite that owns these

2025-01-10 15:47:30
Creature#bringToTop()
  • References/Game Development/Phaser/Game Objects/Creature

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Group#setChildIndex()
  • References/Game Development/Phaser/Game Objects/Group

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Component.ScaleMinMax#setScaleMinMax()
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
Video#onTimeout
  • References/Game Development/Phaser/Game Objects/Video

onTimeout : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
Group#checkAll()
  • References/Game Development/Phaser/Game Objects/Group

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
Component.AutoCull#inCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

2025-01-10 15:47:30
Creature#getLocalBounds()
  • References/Game Development/Phaser/Game Objects/Creature

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

2025-01-10 15:47:30