Component.BringToTop#moveDown()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
InputHandler#scaleLayer
  • References/Game Development/Phaser/Game Objects/InputHandler

scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future

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Component.Health#heal
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

heal Heal the Game Object. This adds the given amount of health to the health property. Source code:

2025-01-10 15:47:30
InputHandler#disableDrag()
  • References/Game Development/Phaser/Game Objects/InputHandler

disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped

2025-01-10 15:47:30
Component.ScaleMinMax#transformCallbackContext
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallbackContext : Object The context under which transformCallback is called.

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Group#onDestroy
  • References/Game Development/Phaser/Game Objects/Group

onDestroy : Phaser.Signal This signal is dispatched

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Component.Core#z
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Video#progress
  • References/Game Development/Phaser/Game Objects/Video

[readonly] progress : number The progress of this video. This is a value between 0 and 1,

2025-01-10 15:47:30
GameObjectFactory#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

emitter(x, y, maxParticles) → {

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Group#x
  • References/Game Development/Phaser/Game Objects/Group

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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