moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped
transformCallbackContext : Object The context under which transformCallback is called.
onDestroy : Phaser.Signal This signal is dispatched
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] progress : number The progress of this video. This is a value between 0 and 1,
emitter(x, y, maxParticles) → {
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
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