Group#setChildIndex()
  • References/Game Development/Phaser/Game Objects/Group

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Group#callAllExists()
  • References/Game Development/Phaser/Game Objects/Group

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

2025-01-10 15:47:30
Creature#fresh
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Creature#bringToTop()
  • References/Game Development/Phaser/Game Objects/Creature

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Component.Core#z
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
Component.Core#fresh
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Creature#update()
  • References/Game Development/Phaser/Game Objects/Creature

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

2025-01-10 15:47:30
Creature#getLocalBounds()
  • References/Game Development/Phaser/Game Objects/Creature

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

2025-01-10 15:47:30
Creature#world
  • References/Game Development/Phaser/Game Objects/Creature

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Group#replace()
  • References/Game Development/Phaser/Game Objects/Group

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30