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  • References
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Creature#update()

update()

Override this method in your own custom objects to handle any update requirements.
It is called immediately after preUpdate and before postUpdate.
Remember if this Game Object has any children you should call update on those too.

Inherited From
  • Phaser.Component.Core#update
Source code: gameobjects/components/Core.js (Line 328)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Creature.html#update
doc_phaser
doc_phaser
2025-01-10 15:47:30
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