[readonly] renderOrderID : number The render order ID is used internally by the renderer and
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
game : Phaser.Game A reference to the currently running Game
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
timeDelta : number How quickly the animation advances. Default Value
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