game : Phaser.Game A reference to the currently running Game
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with
[readonly] previousPosition : Phaser.Point
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
timeDelta : number How quickly the animation advances. Default Value
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
Page 1 of 6