cameraOffset : Phaser.Point The x/y coordinate offset
texture : PIXI.Texture The texture the animation
manager :CreatureManager The CreatureManager instance for this object. Source
world : Phaser.Point The world coordinates of this
events : Phaser.Events All Phaser Game Objects
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
animations : Phaser.AnimationManager
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