manager :CreatureManager The CreatureManager instance for this object. Source
texture : PIXI.Texture The texture the animation
events : Phaser.Events All Phaser Game Objects
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
world : Phaser.Point The world coordinates of this
play(loop) Plays the currently set animation. Parameters
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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