moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
animations : Phaser.AnimationManager
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
events : Phaser.Events All Phaser Game Objects
texture : PIXI.Texture The texture the animation
play(loop) Plays the currently set animation. Parameters
manager :CreatureManager The CreatureManager instance for this object. Source
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