events : Phaser.Events All Phaser Game Objects
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
animations : Phaser.AnimationManager
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
getChildAt(index) → {DisplayObject}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
play(loop) Plays the currently set animation. Parameters
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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